The object
Two cards face down for you, five dealt face up for everyone. Make the
best five-card hand out of your seven and drag the pot home. Up to ten
seats a table. If everyone else folds, the last player standing takes it
without showing a thing.
Hand ranks — best to worst
Royal flushthe one you screenshot
A♠K♠Q♠J♠10♠
Straight flushfive in a row, one suit
9♥8♥7♥6♥5♥
Four of a kindquads
Q♠Q♥Q♦Q♣7♠
Full housetrips plus a pair
J♣J♦J♠4♥4♦
Flushfive of one suit
A♦J♦8♦6♦2♦
Straightfive in a row
8♣7♦6♠5♥4♣
Three of a kindtrips
9♠9♥9♣K♦2♠
Two pairtwo pairs
K♠K♦6♥6♣A♠
Pairone pair
10♥10♣A♠7♦3♠
High cardhope and prayers
A♠J♥8♣5♦2♠
Betting
- Four rounds. Before the flop, on the flop (3 cards), the
turn (1) and the river (1). On your turn: fold, check when there is
nothing to call, call, or bet/raise.
- Blinds. The two seats after the dealer button post the
small and big blind to seed the pot. The button moves one seat every
hand.
- Min-raise. A raise must be at least the size of the last
full bet or raise. An all-in for less than that doesn't reopen the
betting — anyone who already acted can only call the shortfall or
fold.
- All-in & side pots. You can never lose more than the
chips in front of you. When stacks differ, side pots keep it honest:
each player can only win the slice they matched. Split pots divide
evenly, any odd cent goes to the first winner clockwise from the
button, and uncalled chips come straight back.
- The clock. Every turn runs the table timer (the host picks
15-60s). Let it run out and the table checks for you when checking is
free — otherwise it folds you. No slow-rolling on company time.
Blinds & levels
- Three speeds. The host can lock the blinds, run an auto
ladder (they climb to friendly "nice numbers" — $1.00/$2.00 to
$1.50/$3.00 to $2.00/$4.00 — every 10-60 minutes), or write a custom
schedule of up to 10 levels.
- Never mid-hand. Every change, timed or manual, lands at the
next deal. The level line in the header always shows what's coming
and when.
- Manual override. The host setting blinds by hand switches
off any ladder or schedule. The host took the wheel; it stays
taken.
Buy-ins, rebuys & the bank
- Ask for any amount. Buy-ins and rebuys aren't fixed — you
request what you want and the host gives the thumbs-up before a
single chip hits the table. The host's own buys land instantly;
somebody has to run this casino.
- Mid-hand rebuys queue. Chips approved while you're dealt
in arrive at the start of the next hand. A cash-out beats a queued
rebuy.
- Cash out any time. Your stack banks into the ledger
(mid-hand, when the hand ends) and you keep watching, chatting and
heckling as long as you like.
- The bank never forgets. The ledger tracks everyone's
buy-ins, banked chips and net — plus hands won and rebuy count for
the stat sheet — and it always sums to exactly $0.00. When the host
closes the table, every stack banks and you get a who-pays-who list.
Settle up, no welching.
Table extras
- Chat. Everyone in the room — players and railbirds alike —
can talk. Fresh lines float over the felt so nobody misses the trash
talk.
- Reactions. Seated players fire words or memes over their
seat from the Table talk button. One every few seconds; make them
count.
- Soundboard. Twelve sounds the whole table hears, airhorn
through sad trombone. Same few-second cooldown, on its own clock.
- Big screen video · $1.00. Your dollar leaves your
stack, lands in the middle and rides into the main pot. The whole
table watches fullscreen and every clock pauses until it ends.
- Jukebox · $1.00. Same dollar, same pot — but it's
background music. Nothing stops, and nobody is safe from your
taste.
- Show your cards. Won without a showdown, or mucked at one?
While the result is up you can still flip your hand face up. The
first show of a hand buys the table a few extra seconds of
gloating.
- Stats. Hands won and rebuys ride every ledger row in the
bank — receipts for the group chat.
- The boot. The host can remove a player; mid-hand they
finish the hand first, then their chips bank to their ledger row.
Nothing ever vanishes.