A♠ K♥ Q♦

BONKEY

No-limit hold'em for the group chat. Play money, real grudges.

Pull up a chair

or join with a code

Play-money only. Nothing of value moves through this site.

BONKEY

Almost there — what's your name?

BONKEY

Set the table, then open seating

Blinds

Blinds go up

Each level runs its clock, then those blinds land at the next hand. After the last level, blinds hold.

Default buy-in

Turn timer

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Seats

    Table talk

    Soundboard

    $0.00

    BONKEY

    Table closed

    Final ledger — settle up, no welching

    Who pays who

    Take a seat

    Pick your face

    Add chips

    Table style

    Just for your screen — switch it any time, even mid-hand.

    Change blinds

    Everyone sees it coming — new blinds kick in at the next hand.

    The bank

    House rules

    The object

    Two cards face down for you, five dealt face up for everyone. Make the best five-card hand out of your seven and drag the pot home. Up to ten seats a table. If everyone else folds, the last player standing takes it without showing a thing.

    Hand ranks — best to worst

    1. Royal flushthe one you screenshot
      A♠K♠Q♠J♠10♠
    2. Straight flushfive in a row, one suit
      9♥8♥7♥6♥5♥
    3. Four of a kindquads
      Q♠Q♥Q♦Q♣7♠
    4. Full housetrips plus a pair
      J♣J♦J♠4♥4♦
    5. Flushfive of one suit
      A♦J♦8♦6♦2♦
    6. Straightfive in a row
      8♣7♦6♠5♥4♣
    7. Three of a kindtrips
      9♠9♥9♣K♦2♠
    8. Two pairtwo pairs
      K♠K♦6♥6♣A♠
    9. Pairone pair
      10♥10♣A♠7♦3♠
    10. High cardhope and prayers
      A♠J♥8♣5♦2♠

    Betting

    • Four rounds. Before the flop, on the flop (3 cards), the turn (1) and the river (1). On your turn: fold, check when there is nothing to call, call, or bet/raise.
    • Blinds. The two seats after the dealer button post the small and big blind to seed the pot. The button moves one seat every hand.
    • Min-raise. A raise must be at least the size of the last full bet or raise. An all-in for less than that doesn't reopen the betting — anyone who already acted can only call the shortfall or fold.
    • All-in & side pots. You can never lose more than the chips in front of you. When stacks differ, side pots keep it honest: each player can only win the slice they matched. Split pots divide evenly, any odd cent goes to the first winner clockwise from the button, and uncalled chips come straight back.
    • The clock. Every turn runs the table timer (the host picks 15-60s). Let it run out and the table checks for you when checking is free — otherwise it folds you. No slow-rolling on company time.

    Blinds & levels

    • Three speeds. The host can lock the blinds, run an auto ladder (they climb to friendly "nice numbers" — $1.00/$2.00 to $1.50/$3.00 to $2.00/$4.00 — every 10-60 minutes), or write a custom schedule of up to 10 levels.
    • Never mid-hand. Every change, timed or manual, lands at the next deal. The level line in the header always shows what's coming and when.
    • Manual override. The host setting blinds by hand switches off any ladder or schedule. The host took the wheel; it stays taken.

    Buy-ins, rebuys & the bank

    • Ask for any amount. Buy-ins and rebuys aren't fixed — you request what you want and the host gives the thumbs-up before a single chip hits the table. The host's own buys land instantly; somebody has to run this casino.
    • Mid-hand rebuys queue. Chips approved while you're dealt in arrive at the start of the next hand. A cash-out beats a queued rebuy.
    • Cash out any time. Your stack banks into the ledger (mid-hand, when the hand ends) and you keep watching, chatting and heckling as long as you like.
    • The bank never forgets. The ledger tracks everyone's buy-ins, banked chips and net — plus hands won and rebuy count for the stat sheet — and it always sums to exactly $0.00. When the host closes the table, every stack banks and you get a who-pays-who list. Settle up, no welching.

    Table extras

    • Chat. Everyone in the room — players and railbirds alike — can talk. Fresh lines float over the felt so nobody misses the trash talk.
    • Reactions. Seated players fire words or memes over their seat from the Table talk button. One every few seconds; make them count.
    • Soundboard. Twelve sounds the whole table hears, airhorn through sad trombone. Same few-second cooldown, on its own clock.
    • Big screen video · $1.00. Your dollar leaves your stack, lands in the middle and rides into the main pot. The whole table watches fullscreen and every clock pauses until it ends.
    • Jukebox · $1.00. Same dollar, same pot — but it's background music. Nothing stops, and nobody is safe from your taste.
    • Show your cards. Won without a showdown, or mucked at one? While the result is up you can still flip your hand face up. The first show of a hand buys the table a few extra seconds of gloating.
    • Stats. Hands won and rebuys ride every ledger row in the bank — receipts for the group chat.
    • The boot. The host can remove a player; mid-hand they finish the hand first, then their chips bank to their ledger row. Nothing ever vanishes.

    Table menu

    Leaving keeps your ledger row — the bank never forgets.

    Table chat

    Remove player

    Big screen video

    $1.00 — goes straight into the pot. Everyone watches it fullscreen and the clocks pause.

    Jukebox

    $1.00 — goes straight into the pot. The song plays for the whole table; nothing stops.

    Table clocks are paused